Monster

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Monsters refer to the many antagonistic creatures the player will encounter throughout the game. Revelations adds the following monsters.

Chapter 1

Main Path

Monsters Description
Drifty

Drifty Img.png

Fires a single tear very high that slowly descends to the ground.
Pucker

Pucker Img.png

Fires a single tear very high that slowly descends to the ground.
Brother

Bloody

BrotherBloody Img.png

Orbits enemies. Fires a single tear at the player. Dies and shoots six tears when all other enemies are killed.
Smolycephalus

Smolycephalus Img.png

Burrows into the ground and launches a volley of tears at the player.

Glacier

Monsters Description
Blue-Ambered

Spider

BlueAmberedSpider Img.png

Spider monster encased in ice. Creates slippery ice creep when knocked.
Yellow-Ambered

Spider

Iced spider yellow.png

Spider monster encased in yellow ice. Creates damaging yellow creep when knocked.
Ice

Pooter

IcedPooter Img.png

Pooter monster encased in ice.
Snowball

Snowball Img.png

Hops around randomly.
Rolling

Snowball

Rollingsnowball Img.png

Rolls around the room, getting larger as time goes on.
Snow Flake

Snowflake Img.png

Follows the player. Orbits some monsters/bosses.
Big

Snow Flake

BigSnowFlake Img.png

Follows the player. Orbits some monsters/bosses.
Frosty Hopper

FrostHopper Img.png

Spawns from Ice Hazards. Randomly hops around the room.
Frosty Pacer

FrostyPacer Img.png

Wanders around the room.
Frosty Gusher

FrostyGusher Img.png

Wanders around the room, occasionally firing ice tears.
Frosty Horf

FrostHorf Img.png

Remains immobile in one spot, firing a single tear at the player when in range. Can sometimes spawn from Ice Hazards.
Frosty Gaper

FrostGaper Img.png

Spawns from Ice Hazards. Follows the player.
Ice Block

Gaper

IceBlockGaper1 Img.png

Follows the player. Splits into a Horf and a Frosty Pacer/Gusher when dying. Head leaves ice creep when knocked off.
Ice Block

Gaper

Blockhead gaper yellow block.png

Follows the player. Splits into a Horf and a Frosty Pacer/Gusher when dying. Head leaves damaging yellow creep when knocked off.
Snowbob

Snowbob Img.png

Follows the player. Leaves his head on the ground when dying, which does actions based on the type of head.
Frosty I. Blob

FrostIBlob Img.png

Moves around the room, shooting tears in all 8 directions. Can sometimes spawn from Ice Hazards.
Ice Worm

IceWorm Img.png

Burrows in ice tiles. Appears and fires three tears at the player. If the player is standing on an ice tile, Ice Worm will appear from under the player and hit them into the air.
Stalactrite

Stalactrite2 Img.png

Hides in the ceiling until the player walks under him. Leaps around the room with great distance.
Hice

Hice Img.png

Actively flees the player, occasionally spawning Snow Flakes.
Iced Hive

IcedHive Img.png

Wanders around the room, occasionally spawning Ice Pooters or Blue-Ambered Spiders.
FatSnow

FatSnow Img.png

Jumps after the player.
Drifty Ice

FrostDrifty Img.png

Fires a single tear very high that slowly descends to the ground.
Ice Hazard

Hopper

Frozen Hopper.png

Frosty Hopper encased in an Ice Hazard.
Ice Hazard

Horf

Frozen Horf.png

Frosty Horf encased in an Ice Hazard.
Ice Hazard

Gaper

Frozen Gaper.png

Frosty Gaper encased in an Ice Hazard.
Ice Hazard

I. Blob

Frozen IBlob.png

Frosty I. Blob encased in an Ice Hazard.
Ice Hazard

Drifty Ice

Frozen Drifty.png

Drifty Ice encased in an Ice Hazard.
Ice Hazard

Troll Bomb

IceHazard Bomb.png

Troll Bomb encased in an Ice Hazard. Explodes when shattered.
Brother

Blizzard

BrotherBlizzard Img.png

Orbits enemies. Fires a single tear at the player. Dies and shoots six tears when all other enemies are killed.
Yellow Snow

YellowSnow Img.png

Remains at a distance from the player. Fires a volley of tears when in range.
Cloudy

Cloudy Img.png

Slowly follows the player. Shoots 4 tears that orbit himself, the break off towards the player. Snow Flakes and Big Snow Flakes orbit Cloudy.
Brainfreeze

Brainfreezex70.png

Slowly moves around. Creates a freezing aura that slows the player and tears when they enter it. Any tears caught in the freezing aura are shot towards the player.
Geicer

Geicer Img.png

Remains immobile. Regularly fires a Stalactite at the player which shoots a + pattern of tears when landing.
Grill O' Wisp

Grillo Img.png

Bounces around the room. Provides a warmth aura.
Chill O' Wisp

Chillo Img.png

Bounces around the room. Provides a freezing aura.

Chapter 2

Main Path

Monsters Description
Aerotoma

Aerotoma Img.png

Flies erratically and charges at the player, shooting four projectiles in a diagonal cross pattern. Spawns a Level 2 Spider when killed.
Chicken

Chicken Img.png

Flies toward the player trying to land on them, then lays a Troll Bomb and flies elsewhere.
Mother Pucker

MotherPucker Img.png

Spawns Puckers and Suckers, and occasionally lobs a projectile that explodes into many short-ranged projectiles. Periodically burrows and reappears elsewhere in the room.
Bomb Sack

Bomb Sack

Explodes when a flaming monster touches it. Sometimes spawns Spiders.

Tomb

Monsters Description
Locust

Locust Img.png

Travels in packs. Charges at the player. Can destroy other enemies which spawns Bonys while they are charging
Stone Creep

StoneCreep Img.png

Remains on the wall and shoots a single tear at the player when he lines up with him. Dies when there are no other enemies in the room.
Urny

Urny Img.png

Hops towards the player. Occasionally fires a small burst of tears at the player. When there are no other enemies in the room, lunges at the player and bursts into a large amount of slow-falling tears.
Anima

Anima Img.png

Buffs Revival Rags.
Firecaller

Firecaller Img.png

Summons homing tears from the four corners of the room and from any fires in the room. During its second phase, it just fires a single homing tear at the player.
Antlion Baby

AntlionBaby Img.png

Directly follows the player.
Antlion

Antlion Img.png

Remains in the ground and sucks the player and enemies towards him. If he eats an enemy, he will emerge and start following the player before spewing a large volley of tears at the player before falling over and dying.
Rag Drifty

RagDrifty Img.png

Fires a single homing tear that slowly falls to the ground.
Pseudo Rag Drifty

PRagDrifty Img.png

Fires a burst of tears .
Tile Monger

TileMonger Img.png

Hides in certain trap tiles. If there is only one in the room, fires a sweep of tears at the player. If there are two, fires a line of tears inbetween the two Tile Mongers.
Sand Worm

SandWorm Img.png

Appears in sand rooms. Relocates and charges the player vertically or horizontally, then relocates and fires a burst of tears at the player.
Innard

Innard Img.png

Moves around very slowly, leaving slowing creep on the ground. Bursts into a large amount of tears that fly in the air and into two Spiders when dying.
Peashy

Peashy Img.png

Throws nails in the ground. Throws nail tears at the player. Dashes at the player, making nails stuck in the ground point up.
Arrowhead

Arrowhead Img.png

Charges directly at the player when damaged. Fires a few bursts of tears after the charge.
Rag Gaper

RagGaper Img.png

Directly follows the player. Can be buffed.
Rag Bony

RagBony Img.png

Wanders around the room. Fires a bone tear at the player if the player lines up with it. Can be buffed
Rag Trite

RagTrite Img.png

Hops around the room. Can be buffed.
Rag Tag

RagTag1 Img.png

Slowly follows the player. Swipes at the player, which knocks both the player and nearby enemies back. Can be buffed.
Wretcher

Wretcher Img.png

Wanders around the room, spawning locusts. Can be buffed.
Rag Fatty

RagFat Nav.png

Slowly follows the player. Inflates, and release a large amount of homing tears at the player if he is hit. Can be buffed.
Sandbip

Sandbip Img.png

Wanders around before charging the player indefinitely.
Trenchbip

Trenchbip Img.png

Appear as a small spike in the ground. If the player gets near, he will emerge and chase the player. If the player goes too far away, the Trenchbip will return to his original spot and go back down into the sand.
Snipebip

Snipebip Img.png

Targets the player with a red laser and unleash a long volley of sand tears. Sits on the corners of sandcastles, where there are invincible. If the corner they are sitting on is destroyed, they will become vulnerable; but will quickly relocate to another corner in the room.
Bloatbip

Bloatbip Img.png

Wanders around before charging the player indefinitely.
Cannonbip

Cannonbip Img.png

Periodically fires Demobips at the player. When the Demobips land, a small burst of tears are sent out.
Demobip

Demobip Img.png

Loosely follows the player, dealing contact damage. They explode upon death.
Slambip

Slambip Img.png

Directly follows the player.
Sandbob

Sandbob Img.png

Directly follows the player. Occasionally charges the player, rallying nearby bips to charge with them, giving them extra attacks.
Sandshaper

Sandshaper Img.png

Slowly moves randomly around the room. Slams the ground and sends out a variety of rock wave attacks when it takes damage.
Necragmancer

Necragmancer Img.png

Remains invincible until a Revival Rags appears in the room. He then tries to revive the rags. If there are no rags in the room, he will seal himself back up and become invincible again.
Pyramid Head

PyramidHead Img.png

Is invincible if there are any other enemies in the room. While he is invincible, he will very slowly follow the player, and occasionally make all enemies in the room fire a single homing tear towards the player. If all other enemies in the room die, he will begin to cry and run away from the player, occasionally shooting a tri-shot of tears at the player.
Button Masher

Button masher.png

Travels around walls and obstacles. Can trigger traps when it passes over them. Can not be killed.